Welcome to xr.community

Welcome to XR.community! This is our first blog post and I’d like to briefly share some background about this community, our vision, and the people involved.

Let’s start with what xr.community is and what it is trying to achieve. XR.community is a place for scientists, clinicians, engineers, artists, educators, developers, gamers, and enthusiasts to share their experience and knowledge about virtual, augmented, and mixed reality (i.e. XR). While many of us invest our lives in using XR for causes like rehabilitation, education, and training, anybody is welcome here, regardless of background, experience, or goals.
We want this to be a place where you can ask questions, seek feedback, get help for projects, share ideas or simply engage with like-minded community members.

Our blog will be the place where we post community updates, projects, tutorials, literature reviews, interviews and much more. Our XR Map is a world map that shows many different researchers, companies and events that are relevant to the XR community. You can find people, organizations, and events in your area, search for contact details and find out what everyone is working on. This map is built with Unity, is work-in-progress and will be updated with publications and project information over time. The map is based on publicly available information. If you would like to be added to the map, have your information updated, or instead be removed from the map, please reach out to us via our contact form or email info@xr.community.

We also have an event calendar with conferences, workshops, and expos so you can plan your travel in advance and never miss important events. We plan to sync our event calendar with our XR Map so you can search close-by events. If you are aware of events that are not listed in our calendar, please contact us via the contact form or info@xr.community.
Our resources section is mostly linked to our blog, but will also contain sections about external links, tools, literature and anything that can be relevant to our community. If you have resources and things you would like to share, simply contact us and we can add your contributions. If you are interested in writing for our blog, please contact me.

Let’s briefly talk about our team: 
My name is Sebastian Koenig and I started xr.community mid-2018, but have been involved in various efforts to help virtual rehabilitation and the wider XR community for the past 10 or so years. My company, Katana Simulations Pty Ltd, stands behind xr.community and is the legal entity responsible for this platform. None of this would have been possible without the amazing people supporting this effort. Belinda Lange has been my partner-in-crime for many years, through many projects, and her experience as a clinician, educator and researcher are reflected in all of this website’s content. Our mentors Pedro Gamito and Albert ‘Skip’ Rizzo have been nothing but supportive of our work and have fought for virtual rehabilitation and the advancement of our field for over twenty years. They will both be sharing their experience on this site and we’ll make sure to invite them regularly for guest posts, interviews, and workshops that we have planned. Denise Krch has been an amazing collaborator and friend for many years and you will see some information about our projects here on this site.
Lastly, I would like to acknowledge the fantastic support of the many people who have contributed to our field over the years, may that be through publications, conferences, collaborations or simply providing input and guidance to their peers. I’d personally like to thank Paul Sharkey, Tamar Weiss, and Simon Hoermann for their support and the influence they’ve had on my own work.

If you read this and would like to support our community, please reach out to us, share your knowledge, ask questions, and discuss XR and virtual rehabilitation with us. Regardless of whether you are a veteran of XR, an accomplished virtual rehabilitation researcher, novice clinician, graduate student, hobbyist interested in this field, or anything in between, join our community and contribute to advancing the state of XR.

Yours sincerely,
Sebastian Koenig