SteamVR 2.0 Input Guide

A little while ago, SteamVR released a new way of handling input which heavily affects Unity projects using the SteamVR plugin. This was a big change, not just for projects using SteamVR, but also other Unity assets such as NewtonVR. For anybody who struggled with this update and was unsure how to set up this new input scheme, Medium user Sarthak Ghosh just published a detailed step-by-step guide on how to use the SteamVR 2.0 input system.

The full guide can be found here:

As input systems are such an important part of VR projects, this guide is much appreciated and will save a lot of time for anyone struggling with this VR input change in the Unity game engine. Thanks Sarthak for publishing this guide. We will also add the link to our Resources section.